Avernus

Информация о пользователе

Привет, Гость! Войдите или зарегистрируйтесь.


Вы здесь » Avernus » Научная библиотека » Немного о с5


Немного о с5

Сообщений 1 страница 30 из 35

1

Непонятно когда еще будет, но ведь когда-нибудь перейдем :).

Подборка изменений (©тяпано с l2guru):

ABYSS WALKER/GHOST HUNTER
Skill Changes
- Freezing Strike: MP Cost +100%. Duration has been reduced.
- Focus Death: MP Cost -50%.
- Power Break: MP Cost +75%.
- Attack Aura: MP Cost -50%.
- Defense Aura: MP Cost -50%.
- Confusion MP: Cost -45%.
- Blinding Blow: MP Cost -50%. Reuse time reduced. Duration have been increased to 15s. Lethal Strike Effect 1 chance added. Tricks the enemy to show his back.
- Deadly Blow: Lethal Strike chance added.
- Backstab: MP Cost +15%. Lethal Strike chance and Critical Skill effect (damage x2) has been added. Damage formula has changed so that damage from usage of SS has increased rather than damage from basic attack. It will damage HP directly and bypass CP when used against PC. If the Lethal Strike triggers, HP becomes 1 instead of CPs (Unconfirmed, it worked in that way in the PTS). Critical Chance Increased
- Drain Health: MP usage reduced.
- Trick: MP Cost -60%. Mind property added. Effect of target cancelation has been added.
- Lethal Blow: Cooltime reduced. Critical Chance Increased
- Bluff: MP cost reduced to 35.
- Focus Power: MP cost reduced to 35.
- Vicious Stance: Adds a bit more critical damage to stab skills.
- Ultimate Evasion: MP Cost -50%.
New Skills
- Mortal Strike (58): Increases player's change of landing lethal skills for a short period of time. Available when one is equipped with a dagger type weapon. Level 1-5. 2 minutes self-buff. 10 minute cooldown (can be shortened with buffs, etc. up to 6-7 minutes).
- Sand Bomb (55): Launches a sand bomb, decreasing enemy's accuracy for a brief moment. Level 1-10. 30 seconds debuff. It seems to decrease accuracy same as skill level. At level 9 it becomes Accuracy -9.
- Summon Treasure Key (46): Summons treasure box keys. Uses key of thief. This skill have been tweaked after the PTS so the info about the number of keys obtained is outdated.

BISHOP/CARDINAL
Skill Changes
- Sleep: Base casting speed has been increased to 10s.
- Hold Undead: Success rate has been increased.
- Peace: Mind property added. Success rate has been increased.
- Might of Heaven: Holy property added.
- Disrupt Undead: Holy property added.
- Holy Weapon: Casteable only on party members.
- Berserker Spirit: Casteable only on party members. Added Evasion penalty. Level 1 Evasion -2.
- Mass Resurrection: Area of effect has been increased greatly.
- Greater Heal: Effect is altered to include immediate and heal over time effect so that compared to the previous effect the total heal is increased by 110~120%. About 70% is healed inmediately, and the other 30% is healed over 15s. As chant of life it goes to the 3rd row of buffs. 450 Power at Level 29.
- Greater Group Heal: Effect is altered to include immediate and heal over time effect so that compared to the previous effect the total heal is increased by 110~120%. About 70% is healed inmediately, and the other 30% is healed over 15s. As chant of life it goes to the 3rd row of buffs.
- Greater Battle Heal: No changes.
New Skills
- Trance (56): Cause Sleep. Duration 15s. Fast casting speed. Nearly instant reuse. Levels 1-10. 35 MP at level 10. Range 600. Mental Aegis/Nightmare Set gives resistance against Trance
- Major Heal (56): Heals HP instantly. Almost instant reuse. Fast Casting speed. Level 1-10. 936 Power at level 10. Costs 1 Spirit Ore. 80 MP at level 10. Can only be cast on Party Members. Range 600
- Turn Undead (56): Cause Fear to Undead target. Chance of Lethal Strike. Using BSPS Fear effect works 50% on HPx2 mobs, Lethal Strike effect happens about 30% (doesn't matter if Fear lands). Level 1-2 Spirit Ore 3, Level 3-6 Spirit Ore 4, Level 7-10 Spirit Ore 5. Range 900.
- Erase (56): Destroy summon. High landing rate. Level 1-10. 69 MP Cost at level 10. Level 1-4 Spirit Ore 3, Level 5-7 Spirit Ore 4, Level 8-10 Spirit Ore 5. Range 600.
- Mana Burn (56): Burns enemy's MP. Level 1-10. Level 10 Power 162. Range 900. Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
- Major Group Heal (58): Heals HP instantly to party members. Casting speed similar to Greater Group Heal. It heals more than Greater Groupe Heal. Costs 4 Spirit Ore. Level 1-10. MP Cost +50% than Greater Group Heal.
- Mana Storm (58): Burns surrounding enemies MP.
- Magical Backfire (56): Increases enemy's MP use for a brief moment. About +15% MP at max. level.

BLADEDANCER/SPECTRAL DANCER
Skill Changes
- Freezing Strike: MP Cost +100%. Duration has been reduced.
- Power Break: MP Cost +75%.
- Attack Aura: MP Cost -50%.
- Defense Aura: MP Cost -50%.
- Confusion MP: Cost -45%.
- Poison Bladedance: MP Cost -60%.
- Dance of Medusa: MP Cost -50%.
- Ultimate Defense: MP Cost -50%.
- Deflect Arrow: MP Cost -50%.
- Agression: Can be used on players. Effect Increased.
- Drain Health: MP usage reduced.
New Skills
- Demonic Blade Dance (55): Decreases the p.atk and m.atk of surrounding enemies for a brief moment. Can be used when equipped with dual swords. Low land ratio. Decrease P.Atk about 35%.
- Arrest (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Root effect lasts 8-10s seconds. SPS can't be used. Hold duration and reuse time are almost the same. Has agression effect. Range 150, very fast cast.

BOUNTY HUNTER/FORTUNE SEEKER
Skill Changes
- Stun Attack: MP Cost -9%.
- Whirlwind: Ignores shield defense.
- Hammer Crush MP: Cost -8%. Ignores shield defense.
- Earthquake: Ignores shield defense.
- Armor Crush: MP Cost -45% (HP Consumption +33%). Ignores Shield defense. Critical Chance Increased
- Spoil Crush: Critical Chance Increased
New Skills
- War Frenzy (58): Increases player's resistance to shock and sleep attacks. Toggle Skill. Drains MP. Level 1-3.
- Polearm Accuracy (58): Increases Accuracy when using a polearm. Toggle Skill. Drains MP about the same rate as Vicious Stance. Level 1-3. Level 1 Accuracy +2 , Level 2 Accuracy +3, Level 3 Accuracy +4.

DARK AVENGER/HELL KNIGHT
Skill Changes
- Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change.
- Agression: Can be used on players. Effect Increased.
- Aura of Hate: Can be used on players. Effect Increased.
- Hamstring: MP Cost -50%.
Duration has been reduced.
- Corpse Plage: MP Cost -50%.. Range have been decreased.
- Touch of Death: HP usage has been decreased. Changed to remove up to a maximum of 5 buffs.
- Horror: Mind property added.
- Drain Health: MP usage reduced.
- Summons' Damage in PVP has been nerfed (does not effect PVE).
- Summons' HP gauge can be viewed by all the players (enemies included).
- Summons' Soulshot consumption has been changed.
- Shield Stun: MP Cost -50%. Success Ratio decreased a little.
- Ultimate Defense: MP Cost -50%.
- Vengeance: MP Cost -66%.
- Deflect Arrow: MP Cost -50%.
- Iron Will: MP Cost -50%.
- Shield Slam: MP Cost -50%.
- Reflect Damage: MP Cost -50%.

- Physical Mirror: MP Cost -50%.
New Skills
- Judgement (55): Strikes with a gathering of dark energy. Taunts and decreases the accuracy of the enemy for a brief moment. Can be used when equipped with sword/blunt. Overhit possible. Does about 200 more dmg than normal hit against PC. Dark attack attribute. Power of the skill almost no raise for each new level of the skill. The MP cost is the same than Agression skill. Decreases Critical Power about -20%, landing rate unknown (previous effect had a very low land rate).
- Shackle (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Root effect lasts 8-10s seconds. SPS can't be used. Hold duration and reuse time are almost the same. Has agression effect. Range 600, slow cast.

DESTROYER/TITAN
Skill Changes
- Whirlwind: Ignores shield defense.
- Fatal Strike: Ignores shield defense.
- Stun Attack: MP Cost -9%.
- Hammer Crush MP: Cost -8%. Ignores shield defense.
- Earthquake: Ignores shield defense. Critical Chance Increased
- Armor Crush: MP Cost -45% (HP Consumption +33%). Ignores shield defense. Critical Chance Increased
- Crush of Doom: Ignores shield defense.
- Rage: Effect have changed for different weapons.

1 Handed Sword/Blunt = Same as it is now. Level 2 P.Atk +55%.
2 Handed Sword/Blunt = Level 1 +2 Accuracy, Level 2 +4 Accuracy. Level 2 P.Atk +64%.
Other Weapons = Level 2 +20% P.Atk

- Frenzy: Effect have changed for different weapons:

1 Handed Sword/Blunt = Same as it is now. Level 3 P.Atk +200%.
2 Handed Sword/Blunt = Level 1 +2 Accuracy, Level 2 +4 Accuracy, Level 3 +6 Accuracy. Level 3 P.Atk +302%.
Other Weapons = Level 3 P.Atk +50%.

- Lion Heart: MP Cost -50%.
New Skills
- War Frenzy (58): Increases player's resistance to shock and sleep attacks. Toggle Skill. Drains MP. Level 1-3. Effect with Lionheart is cumulative.
- Polearm Accuracy (58): Increases Accuracy when using a polearm. Toggle Skill. Drains MP about the same rate as Vicious Stance. Level 1-3. Level 1 Accuracy +2 , Level 2 Accuracy +3, Level 3 Accuracy +4.
- Wide Attack (58): Increases number of targets affectable using pole attacks. Usable when one is equipped with a spear type weapon. Selfbuff. Duration 2 minutes. Cooldown about 30 seconds. Level 1-5. The increase is unknown.
- Zealot (58/66/74): Receives the power of the guardian, causing an increase in combat ability for a short period of time. Drains HP while in use. Can be used when HP falls below 30%. Selfbuff. Duration 1 minutes. Reuse time is the same as Lionheart. If a weapon is equipped and you don't have the weapon mastery for that weapon this skill just gives you the Movement speed bonus.
Lv1: Atk.Speed +10%, Critical +33, Accuracy +6, Movement Speed +10, Healing Recovery -??%.
Lv2: Atk.Speed +20%, Critical +67, Accuracy +6, Movement Speed +20, Healing Recovery -??%.
Lv3: Atk.Speed +30%, Critical +100, Accuracy +6, Movement Speed +30, Healing Recovery -??%.
- Inferno Body (58): Adds a fire element to physical attacks and increases player's resistance to fire attacks. +15% Extra damage to Fire weak monters, -15% Damage from Fire attacks. Can't be used with Holy Weapon.

ELEMENTAL SUMMONER/ELEMENTAL MASTER
Skill Changes
- Summons' Damage in PVP has been nerfed (does not effect PVE).
- Summons' HP gauge can be viewed by all the players (enemies included).
- Summons' Soulshot consumption has been changed.
- Transfer pain: Fixed so that transfer pain will only work when servitor is near the summoner. The max range seems between 600-1200. MP Consumption increased (Unconfirmed).
New Skills
- Betray (56): Posesses enemy's summon causing it to attack it's master. Uses spirit ore. Lands at about 50% rate. Summon cannot be unsummoned while it's in effect.
- Surrender to Water en Masse (58): Decreases resistance to Water in enemies surrounding the summon. Increases slightly higher resistance to Fire attacks. Uses spirit ore.
- Wind Shackle (?): Reduces target's attack speed.

ELVEN ELDER/EVA'S SAINT
Skill Changes
- Sleep: Base casting speed has been increased to 10s.
- Might of Heaven: Holy property added.
- Disrupt Undead: Holy property added.
- Mental Shield: Effect has been reduced.
- Holy Weapon: Casteable only on party members.
- Greater Heal: Effect is altered to include immediate and heal over time effect so that compared to the previous effect the total heal is increased by 110~120%. About 70% is healed inmediately, and the other 30% is healed over 15s. As chant of life it goes to the 3rd row of buffs. 450 Power at level 29.
New Skills
- Clarity (58, 66, 74): Decreases target's mp use. Costs spirit ore. Single target Buff. Duration 20 mins.
Level 1 MP consumption -4%, 1 Spirit Ore.
Level 2 MP consumption -7%, 2 Spirit Ore.
Level 3 MP Consumption -10%, 3 Spirit Ore.
- Resist Unholy (58): Increases target's resistace to dark attacks for a period of time. Buff. Duration 20 minutes.-30% Damage from Dark Attacks.
- Trance (56): Cause Sleep. Duration 15s. Fast casting speed. Nearly instant reuse. Levels 1-10. 35 MP at level 10. Range 600. Mental Aegis/Nightmare Set gives resistance against Trance
- Major Heal (56): Heals HP instantly. Almost instant reuse. Fast Casting speed. Level 1-10. 936 Power at level 10. Costs 1 Spirit Ore. 80 MP at level 10. Can only be cast on Party Members. Range 600
- Turn Undead (56): Cause Fear to Undead target. Chance of Lethal Strike. Using BSPS Fear effect works 50% on HPx2 mobs, Lethal Strike effect happens about 30% (doesn't matter if Fear lands). Level 1-2 Spirit Ore 3, Level 3-6 Spirit Ore 4, Level 7-10 Spirit Ore 5. Range 900.
- Erase (56): Destroy summon. High landing rate. Level 1-10. 69 MP Cost at level 10. Level 1-4 Spirit Ore 3, Level 5-7 Spirit Ore 4, Level 8-10 Spirit Ore 5. Range 600.
- Mana Burn (56): Burns enemy's MP. Level 1-10. Level 10 Power 162. Range 900. Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def

GLADIATOR/DUELIST
Skill Changes
- Sonic Focus: MP Cost -50%. Has been changed to use both MP and HP.
- Sonic Rage: Skill use time has been increased by a narrow range (not much). Critical Chance Increased
- Duelist Spirit: Reuse time has been reduced. On the occasion that Duelist Spirit is used during PvP, damage has been increased.
- Fatal Strike: Ignores shield defense.
- Stun Attack: MP Cost -9%.
- Hammer Crush MP: Cost -8%. Ignores shield defense.
- Skills that use charges have been changed. Charges goes out after 10 minutes. Only the charges required to use the skill will be consumed. Increased damage because overcharging still the same.
- Sonic Blaster: Changed to use 2 charges. Changed to be learned at level 43. Reuse time has been decreased. Critical Skill damage chance added (Damage x2). Critical Chance Increased
- Double Sonic Slash: Changed to use 3 charges. Changed to be learned at level 49. Reuse time has been decreased. Critical Skill damage chance added (Damage x2). Critical Chance Increased
- Triple Sonic Slash: Changed to use 4 charges. Reuse time has been decreased. Critical Skill damage chance added (Damage x2). Ignores shield defense. Critical Chance Increased
- Sonic Buster: Changed to use 0 charges. Now consumes 3 energy stones. Increased damage because overcharging still the same. Reuse time has been decreased. Critical Skill damage chance added (Damage x2). Critical Chance Increased
- Sonic Storm: Changed to use 0 charges. Now consumes 3 energy stones. Increased damage because overcharging still the same. Reuse time has been decreased. Critical Skill damage chance added (Damage x2). Critical Chance Increased
- Lion Heart: MP Cost -50%.
New Skills
- War Frenzy (58): Increases player's resistance to shock and sleep attacks. Toggle Skill. Drains MP. Level 1-3. Effect with Lionheart is cumulative.

HAWK EYE/SAGITTARIUS
Skill Changes
- Dash: MP usage have been reduced. Duration have been increased to 15. Reuse have been reduced to 60-80s.
- Stun Shot: MP Cost -30%. Effect of target cancelation has been added.
- Double Shot. Effect of critical skill has been added (damage x2). Critical Chance Increased
- Lethal Shot. Critical Chance Increased
- Hamstring Shot. Critical Chance Increased
- Snipe: MP Cost -50%. Range, P.Atk, and Accuracy have been increased. Skill use and skill reuse have been increased.
- Quiver of Arrows (S): MP Cost +100%.
- Quiver of Arrows (A): MP Cost +180%.
- Ultimate Evasion: MP Cost -50%.
- Rapid Shot: MP Cost -50%.
New Skills
- Pain of Sagittarius (58): Convertes about 9HP:1MP ratio (387 HP gave 43 MP). Cooldown 20 seconds.
- Blessing of Sagittarius (58): Decreases refresh time of physical skills for a period of time. Reuse time noticeably reduced for skills. Level 1-3. Selfbuff. 20 minutes duration.
- Spirit of Sagittarius(58): Decreases MP use of physical skills for a short period of time. Level 1-3. Consumption MP of physical skills is lightened. Selfbuff. Duration and Cooldown unknown.
- Quiver of Holding (58): Increases weight limit. The maximum loading capacity increases. Level 1-3. Passive Skill.

NECROMANCER/SOULTAKER
Skill Changes
- Mass Slow: Duration has been reduced.
- Sleep: Base casting speed has been increased to 10s.
- Anchor: Success rate has been increased. Duration changed to 30s. Reuse chante to about 40s.
- Dark Vortex: Power is reduced but drain percentage is increased.
- Curse Fear: Success rate has been increased. Works about 90% in yellow mobs.
- Corpse Burst: Power has been increased 2 folds. It will have damage equivalent to a single target damage spell, even though it is an area effect damage spell. (Unconfirmed, PTS patch notes)
- Forget: Mind property added. Success rate has been increased. Works about 90% in yellow mobs.
- Vampiric Claw: MP Cost +20%.
- Vampiric Touch: MP Cost +25%.
- Summons' Damage in PVP has been nerfed (does not effect PVE).
- Summons' HP gauge can be viewed by all the players (enemies included).
- Summons' Soulshot consumption has been changed.
- Transfer pain: Fixed so that transfer pain will only work when servitor is near the summoner. The max range seems between 600-1200. MP Consumption increased (Unconfirmed).
- Silence: Duration has been reduced to 30s.
New Skills
- Mass Curse Fear (58): Puts surrounding enemies into a state of fear, causing them to run away. Fear with an area effect range of 500. Since sleep has been weaken, this might be used when soloing against enemies that are linked.
- Mass Curse Gloom (58): Decreases m.def of enemies surrounding the summon. Uses cursed bones.
- Summon Cursed Bone (58): Summons cursed bone. Level 1 costs 40 Spirit Ore and summons 25-100 cursed bones, Level 2 costs 80 Spirit Ore and summons 50-100 cursed bones.

OVERLORD/DOMINATOR
Skill Changes
- Clan/Alliance skills area of effect has been increased to range 900.
- Rage of Paagrio: Added Evasion penalty. Level 1 Evasion -2, Level 2 Evasion -4.
- Heart of Paagrio: Effect is altered to include immediate and heal over time effect so that compared to the previous effect the total heal is increased to 110~120%. When using SPS the immediate heal effect is greatly increased.
- Stun Attack: MP Cost -9%.
- Hammer Crush MP: Cost -8%. Ignores shield defense.
- Steal Essence: MP Cost +30%.
- Life Drain: MP Cost +35%.
- Seal of Gloom: MP Cost +50%. Mana Burn effect has been added.
- Seal of Slow: Duration has been reduced.
- Seal of Silence: Duration has been reduced.
- Dreaming Spirit: Base casting speed changed to 4s.
New Skills
- None.

PALADIN/PHOENIX KNIGHT
Skill Changes
- Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change.
- Agression: Can be used on players. Effect Increased.
- Aura of Hate: Can be used on players. Effect Increased.
- Touch of Life: HP usage has been decreased.
- Holy Strike: Holy property added.
- Holy Blessing: Reuse time has been changed.
- Shield Stun: MP Cost -50%. Success Ratio decreased a little.
- Ultimate Defense: MP Cost -50%.
- Vengeance: MP Cost -66%.
- Deflect Arrow: MP Cost -50%.
- Iron Will: MP Cost -50%.
- Shield Slam: MP Cost -50%.
- Sanctuary: MP Cost -50%.
- Holy Aura: MP Cost -50%.
- Magical Mirror: MP Cost -50%.
New Skills
- Shackle (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Root effect lasts 8-10s seconds. SPS can't be used. Hold duration and reuse time are almost the same. Has agression effect. Range 600, slow cast.
- Tribunal (55): Strikes with a gathering of holy energy. Taunts and decreases the accuracy of the enemy for a brief moment. Can be used when equipped with sword/blunt. Overhit possible. Does about 200 more dmg than normal hit against PC. Holy attack attribute. Power of the skill almost no raise for each new level of the skill. The MP cost is the same than Agression skill. Decreases Critical -50% (just basic Critical), landing ratio unknown (previous effect had a very low land rate).
- Banish Undead (55). Levels 1-10. On Undead targets cause Fear. Chance of Lethal Strike (about a 50% on white-green mobs). 3-10 Soul Ore is consumed. Works on Necromancer summons.
- Mass Shackling (58): Taunts surrounding enemies and puts them in a state of hold. Cannot be recasted while the hold state is in effect.
- Angelic Icon (58/66/74): Player receives a holy calling, causing a surge in combat ability for a period of time. Decreases the effect of heals received. Can be used when HP falls to less than 30%. Invokes god's might to greatly increase one's own combat power. While under this effect, effectiveness of HP recovery spells received are reduced drastically. Selfbuff. Duration 2 minutes. If a sword isn't used the Critical increase isn't obtained.
Lv1: Atk.Speed +10%, Critical +33, Accuracy +6, Movement speed +10, P.Def +50%, M.Def +50%, Healing Recovery -80%.

Lv2: Atk.Speed +20%, Critical +67, Accuracy +6, Movement speed +20, P.Def +50%, M.Def +50%, Healing Recovery -80%.

Lv3: Atk.Speed +30%, Critical +100, Accuracy +6, Movement speed +30, P.Def +50%, M.Def +50%, Healing Recovery -80%.

PHANTOM RANGER/GHOST SENTINEL
Skill Changes
- Freezing Strike: MP Cost +100%. Duration has been reduced.
- Power Break: MP Cost +75%.
- Attack Aura: MP Cost -50%.
- Defense Aura: MP Cost -50%.
- Confusion MP: Cost -45%.
- Stun Shot: MP Cost -30%. Effect of target cancelation has been added.
- Double Shot. Effect of critical skill has been added (damage x2). Critical Chance Increased
- Lethal Shot. Critical Chance Increased
- Quiver of Arrows (S): MP Cost +100%.
- Quiver of Arrows (A): MP Cost +180%.
- Drain Health: MP usage reduced.
- Ultimate Evasion: MP Cost -50%.
- Rapid Shot: MP Cost -50%.
- Evade Shot: MP Cost -5%.
New Skills
- Pain of Sagittarius (58): Convertes about 9HP:1MP ratio (387 HP gave 43 MP). Cooldown 20 seconds.
- Spirit of Sagittarius (58): Decreases MP use of physical skills for a short period of time. Level 1-3. Consumption MP of physical skills is lightened. Selfbuff. Duration and Cooldown unknown.
- Dead Eye (60): Increases player's critical power and P.Atk for a brief moment. Attack speed reduced while in effect. Usable when equipped with a bow. Level 1-8. Selfbuff. Duration 2 minutes. Cooldown 5-6 minutes. Increases P.Atk and Critical Power. Decreases Attack Speed. Level 2 increases P.Atk +134, Critical Power 15%-20%, Accuracy +1, Attack Speed -20%. Lvl 8 is +199 p.attack, +3 accuracy, -20% attack speed, ~20% extra damage on critic. The P.Atk increase is constant.

PHANTOM SUMMONER/SPECTRAL MASTER
Skill Changes
- Summons' Damage in PVP has been nerfed (does not effect PVE).
- Summons' HP gauge can be viewed by all the players (enemies included).
- Summons' Soulshot consumption has been changed.
- Vampiric Touch: MP Cost +25%.
- Transfer pain: Fixed so that transfer pain will only work when servitor is near the summoner. The max range seems between 600-1200. MP Consumption increased (Unconfirmed).
- Vampiric Touch: MP Cost +25%.
New Skills
- Betray (56): Posesses enemy's summon causing it to attack it's master. Uses spirit ore. Lands at about 50% rate. Summon cannot be unsummoned while it's in effect.
- Wind Shackle (?): Reduces target's attack speed.
- Surrender to Wind en Masse (58): Decreases resistance to Wind in enemies surrounding the summon. Increases slightly higher resistance to Earth attacks. Uses spirit ore.

PLAINS WALKER/WIND WALKER
Skill Changes
- Charm: MP Cost -70%.
- Attack Aura: MP Cost -50%.
- Defense Aura: MP Cost -50%.
- Sprint: MP Cost -50%.
- Spirit Barrier: MP Cost -50%.
- Focus Chance: MP Cost -50%.
- Ultimate Evasion: MP Cost -50%.
- Entangle: Duration has been reduced.
- Blinding Blow: MP Cost -50%. Reuse time reduced. Duration have been increased to 15s. Lethal Strike Effect 1 chance added. Tricks the enemy to show his back.
- Deadly Blow: Lethal Strike chance added.
- Backstab: MP Cost +15%. Lethal Strike chance and Critical Skill effect (damage x2) has been added. Damage formula has changed so that damage from usage of SS has increased rather than damage from basic attack. It will damage HP directly and bypass CP when used against PC. If the Lethal Strike triggers, HP becomes 1 instead of CPs (Unconfirmed, it worked in that way in the PTS). Critical Chance Increased
- Lure: Mind property added.
- Switch: MP Cost -60%. Mind property added. Effect of target cancelation has been added. Interrupt Actions.
- Lethal Blow: Cooltime reduced. Critical Chance Increased
- Bluff: MP cost reduced to 35.
- Vicious Stance: Adds a bit more critical damage to stab skills.
New Skills
- Mortal Strike (58): Increases player's change of landing lethal skills for a short period of time. Available when one is equipped with a dagger type weapon. Level 1-5. 2 minutes self-buff. 10 minute cooldown (can be shortened with buffs, etc. up to 6-7 minutes).
- Sand Bomb (55): Launches a sand bomb, decreasing enemy's accuracy for a brief moment. Level 1-10. 30 seconds debuff. At max level it decreases -12 Accuracy.
- Summon Treasure Key (46): Summons treasure box keys. Uses key of thief. This skill have been tweaked after the PTS so the info about the number of keys obtained is outdated.

PROPHET/HIEROPHANT
Skill Changes
- Resist Aqua: Can't be removed by Surrender spells of lower level (Effect).
- Resist Wind: Can't be removed by Surrender spells of lower level (Effect).
- Resist Fire: Can't be removed by Surrender spells of lower level (Effect).
- Disrupt Undead: Holy property added.
- Elemental Protection: Seems that it is accumulative with the new elemental buff/debuff system (Unconfirmed/Unknown how it works).
- Mental Shield: Effect has been reduced.
- Holy Weapon: Casteable only on party members.
- Berserker Spirit: Casteable only on party members. Added Evasion penalty. Level 1 Evasion -2, Level 2 Evasion -4.
New Skills
- Erase (56): Destroy summon. High landing rate. Level 1-10. 69 MP Cost at level 10. Level 1-4 Spirit Ore 3, Level 5-7 Spirit Ore 4, Level 8-10 Spirit Ore 5. Range 600.
- Mana Burn (56): Burns enemy's MP. Level 1-10. Level 10 Power 162. Range 900. Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
- Resist Holy (58): Increases target's resistance to holy attacks for a period of time. Buff. Duration 20 minutes.-30% Damage from Holy Attacks.
- Resist Unholy (58): Increases target's resistace to dark attacks for a period of time. Buff. Duration 20 minutes.-30% Damage from Dark Attacks.
- Greater Might (58, 66, 74): Increases target's P.Atk for a period of time. Stacks with Might but doesn't stack with Greater Shield. Buff. Duration 20 minutes.
Level 1, +4% P.Atk, costs 1 Spirit Ore.
Level 2, +7% P.Atk, costs 2 Spirit Ore.
Level 3, +10% P.Atk, costs 3 Spirit Ore.
- Greater Shield (58, 66, 74): Increases target's P.Def for a period of time. Stacks with Shield but doesn't stack with Greater Might. Buff. Duration 20 minutes.
Level 1, +5% P.Def, costs 1 Spirit Ore.
Level 2, +10% P.Def, costs 2 Spirit Ore.
Level 3, +15% P.Def, costs 3 Spirit Ore.

SHILLIEN ELDER/SHILLIEN SAINT
Skill Changes
- Disrupt Undead: Holy property added.
- Mental Shield: Effect has been reduced.
- Greater Heal: Effect is altered to include immediate and heal over time effect so that compared to the previous effect the total heal is increased by 110~120%. About 70% is healed inmediately, and the other 30% is healed over 15s. As chant of life it goes to the 3rd row of buffs. 450 Power at Level 29.
- Greater Group Heal: Effect is altered to include immediate and heal over time effect so that compared to the previous effect the total heal is increased by 110~120%. About 70% is healed inmediately, and the other 30% is healed over 15s. As chant of life it goes to the 3rd row of buffs.
- Resist Wind: Can't be removed by Surrender spells of lower level (Effect).
New Skills
- Erase (56): Destroy summon. High landing rate. Level 1-10. 69 MP Cost at level 10. Level 1-4 Spirit Ore 3, Level 5-7 Spirit Ore 4, Level 8-10 Spirit Ore 5. Range 600.
- Mana Burn (56): Burns enemy's MP. Level 1-10. Level 10 Power 162. Range 900. Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
- Resist Holy (58): Increases target's resistance to holy attacks for a period of time. Buff. Duration 20 minutes.-30% Damage from Holy Attacks.

SHILLIEN KNIGHT/SHILLIEN TEMPLAR
Skill Changes
- Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change.
- Agression: Can be used on players. Effect Increased.
- Aura of Hate: Can be used on players. Effect Increased.
- Lightning Strike: MP Cost +50%. Land rate increased, reuse has been decreased. Success rate has been increased. Duration changed to about 30s.
- Touch of Death: HP usage has been decreased. Changed to remove up to a maximum of 5 buffs.
- Drain Health: MP usage reduced.
- Life Leech: MP Cost +75%.
- Poltergeist Cubic: It seems that the duration of various debuffs becomes shorter (as the normal versions of theses debuffs).
- Freezing Strike: MP Cost +100%. Duration has been reduced.
- Power Break: MP Cost +75%.
- Attack Aura: MP Cost -50%.
- Defense Aura: MP Cost -50%.
- Confusion MP: Cost -45%.
- Ultimate Defense: MP Cost -50%.
- Vengeance: MP Cost -66%.
- Deflect Arrow: MP Cost -50%.
- Physical Mirror: MP Cost -50%.
- Shield Bash: MP Cost -50%.
New Skills
- Judgement (55): Strikes with a gathering of dark energy. Taunts and decreases the accuracy of the enemy for a brief moment. Can be used when equipped with sword/blunt. Overhit possible. Does about 200 more dmg than normal hit against PC. Dark attack attribute. Power of the skill almost no raise for each new level of the skill. The MP cost is the same than Agression skill. Decreases Critical Power about -20%, landing rate unknown (previous effect had a very low land rate).
- Arrest (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Root effect lasts 8-10s seconds. SPS can't be used. Hold duration and reuse time are almost the same. Has agression effect. Range 150, very fast cast.

SILVER RANGER/MOON SENTINEL
Skill Changes
- Charm: MP Cost -70%.
- Attack Aura: MP Cost -50%.
- Defense Aura: MP Cost -50%.
- Sprint: MP Cost -50%.
- Spirit Barrier: MP Cost -50%.
- Quiver of Arrows (S): MP Cost +100%.
- Quiver of Arrows (A): MP Cost +180%.
- Evade Shot: MP Cost -5%.
- Ultimate Evasion: MP Cost -50%.
- Rapid Shot: MP Cost -50%.
- Entangle: Duration has been reduced.
- Stun Shot: MP Cost -30%. Effect of target cancelation has been added.
- Double Shot. Effect of critical skill has been added (damage x2). Critical Chance Increased
- Lethal Shot. Critical Chance Increased
- Hamstring Shot: MP Cost -33%. Critical Chance Increased
New Skills
- Blessing of Sagittarius (58): Decreases refresh time of physical skills for a period of time. Reuse time noticeably reduced for skills. Level 1-3. Selfbuff. 20 minutes duration.
- Spirit of Sagittarius (58): Decreases MP use of physical skills for a short period of time. Level 1-3. Consumption MP of physical skills is lightened. Selfbuff. Duration and Cooldown unknown.
- Rapid Fire (60): Increases player's Attack Speed and P.Atk for a brief moment. Attack range reduced while in effect. Usable when equipped with a bow. Level 1-8. Selfbuff. Duration 2 minutes. Cooldown 3-4 minutes. Atack Speed +20%, Attack Range -300, P.Atk rises with each level (level 4 P.Atk +78).

SORCEROR/ARCHMAGE
Change Skills
- Slow: Duration has been reduced.
- Surrender to Fire: Increases slightly higher resistance to Water attacks.
- Surrender to Wind: Increases slightly higher resistance to Earth attacks.
- Cancel: Remove up to 5 buffs. The Cancel Resistance Effect is now available for Ultimate Defense, Ultimate Evasion, Touch of Life, Vengeance, and Lion Heart.
- Sleep: Base casting speed has been increased to 10s.
- Sleeping Cloud: Base casting speed has been increased to 15s.
- Vampiric Touch: MP Cost +25%.
New Skills
- Curse Fear: Success rate has been increased. Works about 90% in yellow mobs.

SPELLHOWLER/STORM SCREAMER
Change Skills
- Slow: Duration has been reduced.
- Resist Wind: Can't be removed by Surrender spells of lower level (Effect).
- Surrender to Wind: Increases slightly higher resistance to Earth attacks.
- Sleep: Base casting speed has been increased to 10s.
- Dark Vortex: Power is reduced but drain percentage is increased.
- Vampiric Claw: MP Cost +20%.
- Vampiric Touch: MP Cost +25%.
- Silence: Duration has been reduced to 30s.
New Skills
- Curse Fear: Success rate has been increased. Works about 90% in yellow mobs.

SPELLSINGER/MYSTIC MUSE
Change Skills
- Frost Bolt: Duration has been reduced.
- Resist Aqua: Can't be removed by Surrender spells of lower level (Effect).
- Surrender to Water: Increases slightly higher resistance to Fire attacks.
- Surrender to Earth: Increases slightly higher resistance to Wind attacks.
- Cancel: Remove up to 5 buffs. The Cancel Resistance Effect is now available for Ultimate Defense, Ultimate Evasion, Touch of Life, Vengeance, and Lion Heart.
- Sleep: Base casting speed has been increased to 10s.
- Sleeping Cloud: Base casting speed has been increased to 15s.
New Skills
- Curse Fear: Success rate has been increased. Works about 90% in yellow mobs.

SWORDSINGER/SWORD MUSE
Skill Changes
- Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change. The hate skill from their 1st class change seems to only be able to change the target.
- Agression: Can be used on players. Effect Increased.
- Entangle: Duration has been reduced.
- Charm: MP Cost -70%.
- Attack Aura: MP Cost -50%.
- Defense Aura: MP Cost -50%.
- Sprint: MP Cost -50%.
- Spirit Barrier: MP Cost -50%.
- Deflect Arrow: MP Cost -50%.
- Ultimate Defense: MP Cost -50%.
New Skills
- Arrest (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Root effect lasts 8-10s seconds. SPS can't be used. Hold duration and reuse time are almost the same. Has agression effect. Range 150, very fast cast.
- Psycho Symphony (55): Decreases the Movement Speed/Attack Speed/Casting Speed of surrounding enemies for a brief moment.

TEMPLE KNIGHT/EVA'S TEMPLAR
Skill Changes
- Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change.
- Agression: Can be used on players. Effect Increased.
- Aura of Hate: Can be used on players. Effect Increased.
- Entangle: Duration has been reduced.
- Touch of Life: HP usage has been decreased.
- Charm: MP Cost -70%.
- Attack Aura: MP Cost -50%.
- Defense Aura: MP Cost -50%.
- Sprint: MP Cost -50%.
- Spirit Barrier: MP Cost -50%.
- Deflect Arrow: MP Cost -50%.
- Ultimate Defense: MP Cost -50%.
- Vengeance: MP Cost -66%.
- Magical Mirror: MP Cost -50%.
- Shield Bash: MP Cost -50%.
New Skills
New Skills:
- Tribunal (55): Strikes with a gathering of holy energy. Taunts and decreases the accuracy of the enemy for a brief moment. Can be used when equipped with sword/blunt. Overhit possible. Does about 200 more dmg than normal hit against PC. Holy attack attribute. Power of the skill almost no raise for each new level of the skill. The MP cost is the same than Agression skill. Decreases Critical -50% (just basic Critical), landing ratio unknown (previous effect had a very low land rate).
- Arrest (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Root effect lasts 8-10s seconds. SPS can't be used. Hold duration and reuse time are almost the same. Has agression effect. Range 150, very fast cast.

TREASURE HUNTER/ADVENTURER
Skill Changes
- Ultimate Evasion: MP Cost -50%.
- Dash: MP usage have been reduced. Duration have been increased to 15. Reuse have been reduced to 60-80s.
- Deadly Blow: Lethal Strike chance added.
- Backstab: MP Cost +15%. Lethal Strike chance and Critical Skill effect (damage x2) has been added. Damage formula has changed so that damage from usage of SS has increased rather than damage from basic attack. It will damage HP directly and bypass CP when used against PC. If the Lethal Strike triggers, HP becomes 1 instead of CPs (Unconfirmed, it worked in that way in the PTS). Critical Chance Increased
- Lure: Mind property added.
- Switch: MP Cost -60%. Mind property added. Effect of target cancelation has been added.
- Trick: MP Cost -60%. Mind property added. Effect of target cancelation has been added.
- Veil: MP Cost -60%.
- Lethal Blow: Cooltime reduced. Critical Chance Increased
- Bluff: MP cost reduced to 35.
- Focus Chance: MP Cost -50%.
- Focus Power: MP Cost -50%.
- Vicious Stance: Adds a bit more critical damage to stab skills.
New Skills
- Critical Blow (55): Launches a potentially lethal attack on the enemy while increasing player's chance of landing lethal attacks. Lethal Strike Chance. Available when one is equipped with a dagger type weapon. Level 1-10. Level 10 Power 3613. Effect 1 to 5. Duration 15s. Base cooltime 90 seconds (can decrease to less than 60s with bufss).
- Sand Bomb (55): Launches a sand bomb, decreasing enemy's accuracy for a brief moment. Level 1-10. 30 seconds debuff. It seems to decrease accuracy same as skill level. At level 9 it becomes Accuracy -9.
- Summon Treasure Key (46): Summons treasure box keys. Uses key of thief. This skill have been tweaked after the PTS so the info about the number of keys obtained is outdated.
- Stealth (58): Veils player from monster aggro for a short period of time. Decreases player's combat ability while in effect. Selfbuff. Duration 2 minutes. Cooldown less than 2 minutes. P.Atk, P.Def, M.Def, Accuracy and Critical change greatly reduced during duration. No movement speed reduction.

TYRANT/GRAND KHAVATARI
Skill Changes
- Cripple: Duration has been reduced.
- Focused Force: MP Cost -30%. Has been changed to use both MP and HP.
- Raging Force: Skill use time has been increased by a narrow range (not much). Critical Chance Increased
- Force Buster: Critical Chance Added. Critical Chance Increased. Consumes Energy Stones. Don't use charges. Increased damage because overcharging still the same.
- Force Storm: Critical Chance Added. Critical Chance Increased. Consumes Energy Stones. Don't use charges. Increased damage because overcharging still the same.
- Punch of Doom: Ignores shield defense.
- Burning Fist: Ignores shield defense.
- Soul Breaker: MP Cost -8%. Ignores shield defense.
- Stunning Fist: MP Cost -9%.
- Skills that use charges have been changed. Charges goes out after 10 minutes. Only the charges required to use the skill will be consumed. Increased damage because overcharging still the same. Skills that use energy stones still benefit from overcharge.
- Force Blaster: Uses 1 charge. Reuse time has been decreased. Critical Skill damage chance added (Damage x2). Critical Chance Increased
- Hurricane Assault: Uses 2 charges. Reuse time has been decreased. Critical Skill damage chance added (Damage x2). Ignores Shield Defense. Critical Chance Increased
- Wolf Totem Spirit: MP Cost +400%. Cooldown 90 seconds. Run Speed +20%, Accuracy +3.
- Bear Totem Spirit: MP Cost +550%. Cooldown 90 seconds. P.Atk +20%, Movement Speed -30%, Critical Damage +20%.
- Puma Totem Spirit: MP Cost +350%. Cooldown 120 seconds. Attack Speed +20%, Accuracy +6.
- Ogre Totem Spirit: MP Cost +320%. Cooldown 120 seconds. P.Def +30%, M.Def +30%, Movement Speed -30%, Evasion -9.
- Rabbit Totem Spirit: Cooldown 180 seconds. Movement Speed +30%, Evasion +12, P.Atk -30%, Accuracy -9.
- Bison Totem Spirit: MP Cost +355%. Cooldown 180 seconds. With HP below 60% P.Atk +43%, Accuracy +6, Critical +100. With HP below 30% P.Atk +43%, Accuracy +6, Critical +400 (note: going below 30% HP just changes your Critical, other stats remains the same).
New Skills
- War Frenzy (58): Increases player's resistance to shock and sleep attacks. Toggle Skill. Drains MP. Level 1-3.
- Inferno Body (58): Adds a fire element to physical attacks and increases player's resistance to fire attacks. +15% Extra damage to Fire weak monters, -15% Damage from Fire attacks. Can't be used with Holy Weapon.
- Hawk Totem Spirit: Player is bestowed with the spirit of the hawk. Increases critical power and rate when using fist weapons. Duration 2 minutes. Cooldown 300 seconds. Critical Rate +100, Increased Critical Damage, Accuracy +6. (Unconfirmed: increased Critical Damage seems removed)
- Zealot (58/66/74): Receives the power of the guardian, causing an increase in combat ability for a short period of time. Drains HP while in use. Can be used when HP falls below 30%. Selfbuff. Duration 1 minutes. Reuse time is the same as Lionheart. If a weapon is equipped and you don't have the weapon mastery for that weapon this skill just gives you the Movement speed bonus.
Lv1: Atk.Speed +10%, Critical Damage +33%, Accuracy +6, Movement Speed +10, Healing Recovery -??%.
Lv2: Atk.Speed +20%, Critical Damage +67%, Accuracy +6, Movement Speed +20, Healing Recovery -??%.
Lv3: Atk.Speed +30%, Critical Damage +100%, Accuracy +6, Movement Speed +30, Healing Recovery -??%.

WARCRYER/DOOMCRYER
Skill Changes
- Stun Attack: MP Cost -9%.
- Hammer Crush MP: Cost -8%. Ignores shield defense.
- Steal Essence: MP Cost +30%.
- Life Drain: MP Cost +35%.
- Aura Sink: MP Cost +50%. Mana Burn effect has been added.
- Dreaming Spirit: Base casting speed changed to 4s.
New Skills
- Chant of War (58, 66, 74):Increases party members' p.atk for a period of time. Stacks with Might but doesn't stack with Greater Shield/Chant of Earth. Party Buff. Duration 20 minutes.
Level 1, +4% P.Atk, costs 4 Spirit Ore.
Level 2, +7% P.Atk, costs 8 Spirit Ore.
Level 3, +10% P.Atk, costs 12 Spirit Ore.
- Chant of Earth (58, 66, 74): Increases party members' p.def for a period of time. Stacks with Shield but doesn't stack with Greater Might/Chant of War. Party Buff. Duration 20 minutes.
Level 1, +5% P.Def, costs 4 Spirit Ore.
Level 2, +10% P.Def, costs 8 Spirit Ore.
Level 3, +15% P.Def, costs 12 Spirit Ore.

WARLOCK/ARCANA LORD
Skill Changes
- Vampiric Touch: MP Cost +25%.
- Binding cubic: Duration changed to 10-15s, success ratio increased, cubic activation ratio increased.
- Summons' Damage in PVP has been nerfed (does not effect PVE).
- Summons' HP gauge can be viewed by all the players (enemies included).
- Summons' Soulshot consumption has been changed.
- Transfer pain: Fixed so that transfer pain will only work when servitor is near the summoner. The max distance seems between 600-1200.
New Skills
- Betray (56): Posesses enemy's summon causing it to attack it's master. Uses spirit ore. Lands at about 50% rate. Summon cannot be unsummoned while it's in effect.
- Surrender to Fire en Masse (58): Decreases resistance to fire in enemies surrounding the summon. Increases slightly higher resistance to Water attacks. Uses spirit ore.
- Arcane Distruption (56): Decreases enemy's casting speed. Debuff lasts about 10 seconds. Decreases casting speed by about -23%.

WARLORD/DREADNOUGHT
Skill Changes
- Stun Attack: MP Cost -9%.
- Whirlwind: Ignores shield defense.
- Thunder Storm: MP Cost +35%. Ignores shield defense.
- Earthquake: Ignores shield defense.
- Shock Blast: MP Cost -20% (HP Consumption +100%). Ignores shield defense. Critical Chance Increased
- Revival: Reuse time has been greatly reduced. Has been changed to complete recovery of HP, but can only be used when down to 5% of max HP.
- Focused attack: MP Cost +155%. Changed to a 2 minutes Selfbuff, Reuse 5 minutes. Increases Accuracy and Critical damage. Effect increases with skill level. Level 1-5. Critical damage increased by 10-15% at level 1.
New Skills
- War Frenzy (58): Increases player's resistance to shock and sleep attacks. Toggle Skill. Drains MP. Level 1-3. Effect with Lionheart is cumulative.
- Polearm Accuracy (58): Increases Accuracy when using a polearm. Toggle Skill. Drains MP about the same rate as Vicious Stance. Level 1-3. Level 1 Accuracy +2 , Level 2 Accuracy +3, Level 3 Accuracy +4.
- Fell Swoop (58): Increases number of targets affectable using pole attacks. Usable when one is equipped with a spear type weapon. Selfbuff. Duration 2 minutes. Cooldown about 30 seconds. Level 1-5. The increase is unknown.

WARSMITH/MAESTRO
Skill Changes
- Stun Attack: MP Cost -9%.
- Whirlwind: Ignores shield defense.
- Hammer Crush MP: Cost -8%. Ignores shield defense.
- Earthquake: Ignores shield defense.
- Armor Crush: MP Cost -45% (HP Consumption +33%). Ignores Shield defense. Critical Chance Increased
- Summons' Damage in PVP has been nerfed (does not effect PVE).
- Summons' HP gauge can be viewed by all the players (enemies included).
- Summons' Soulshot consumption has been changed.
New Skills
- War Frenzy (58): Increases player's resistance to shock and sleep attacks. Toggle Skill. Drains MP. Level 1-3.
- Polearm Accuracy (58): Increases Accuracy when using a polearm. Toggle Skill. Drains MP about the same rate as Vicious Stance. Level 1-3. Level 1 Accuracy +2 , Level 2 Accuracy +3, Level 3 Accuracy +4.

HERO SKILLS
Hero skills only work when the hero is on the main class, not on subclasses.

- Heroic Miracle: Increases player's p.def, m.def and runspeed for a short period of time. Can be used when equipped with a shield. Uses soul ore. P.Def +5400, M.Def +4050, Movement Speed +5.

- Heroic Beserker: For a brief moment increases player's accuracy, p.atk, m.atk, atk.speed, casting speed, runspeed. Increases resistance to debuffs. Increases effect of heals received. Decreases player's p.def, m.def, evasion. Uses soul ore

- Heroic Valour: For a brief moment increases clan members' p.atk and p.def. Uses spirit ore. +250 P.Atk, +500 P.Def.

- Heroic Grandure: For a brief moment decreases the p.def, m.def, accuracy, shield defense rate of surrounding enemies as well as increasing their chance of casting interruption and sealing all magical and physical skills. Uses spirit ore. P.Atk +500, M.Atk +500, Atk.Speed +100, Casting Speed +100, Movement Speed +20, Accuracy +8, P.Def -240, M.Def -25, Evasion -8..

- Heroic Dread: Puts surrounding enemies in a state of fear, causing them to run away with increased runspeed. Uses spirit ore.

CLAN SKILLS
How they work
- Clan skills are all Passive.
- To learn a skill reputation points and Raid Boss items are needed. The clan must have at least the () level to be able to learn it.
- Once the clan leader learn them, all the members with the right rank get their effect.
- If clan reputation goes lowe than 0 the skill effects are nulled.

Skills
- Clan Body (5). Clan members Max HP is raised. Reputation 500. Item: Vastland Egg - A grade
- Clan Spirit (6). Clan members Max CP is raised. Reputation 800. Item: Fake Life core - A grade.
- Clan Soul (8). Clan members Max MP is raised. Reputation 3900. Item: Soul of an angel - A grade.
- Clan Health (5). Clan members HP Regeneration speed is enhanced. Reputation 500. Item: Vastland Egg - A grade.
- Clan Moral (6). Clan members CP Regeneration speed is enhanced. Reputation 900. Item: Fake Life core - A grade.
- Clan Clarity (8). Clan members MP Regeneration speed is enhanced. Reputation 3900. Item: Soul of an angel - A grade.
- Clan Might (6). Clan members P.Atk is raised. Reputation 1000. Item: Dragons Heart - A grade.
- Clan Shield (6). Clan members P.Def is enhanced. Reputation 1000. Item: Vastland Egg - A grade.
- Clan Empower (8). Clan members M.Atk is raised. Reputation 3900. Item: Soul of an Angel - A grade.
- Clan Magic Barrier (5). Clan members M.Def is raised. Reputation 500. Item: Dragons Heart - A grade.
- Clan Guidance (7). Clan members Accuracy is raised. Reputation 1900. Item: Skull of Reaper - A grade.
- Clan Agility (8). Clan members Evasion is raised. Reputation 4000. Item: Skull of Reaper - A grade.
- Clan Shield Block (7). Clan members Shield Blocking chance enhanced. Reputation 800. Item: Skull of Reaper - A grade.
- Clan Shield Defence (6). Clan members Shield Defence is raised. Reputation 800. Item: Dragon Heart - A grade.
- Clan Resist Typhoon (7). Clan members Resistance against Water/Wind is raised. Reputation 1800. Item: Tombstone of the Ruin - A grade.
- Clan Resist Lava (7). Clan members Resistance against Fire/Earth is raised. Reputation 1800. Item: Tombstone of the Ruin - A grade.
- Clan Fortitude (7). Clan members Resistance against Shock attack is raised. Reputation 1800. Item: Tombstone of the Ruin - A grade.
- Clan Freedom (7). Clan members Resistance against Root magic is raised. Reputation 1800. Item: Tombstone of the Ruin - A grade.
- Clan Vigilance (7). Clan members Resistance against Sleep magic is raised. Reputation 1800. Item: Tombstone of the Ruin - A grade.
- Clan Movement (8). Clan members Movement Speed raises. Reputation 3800. Item: Cradle of Creation - A grade.
- Clan Death (7). Clan members experience loss and item drop rate from PK/Monsters is reduced. Reputation 2200. Item: Cradle of Creation - A grade.
- Clan Emperium (5). Permission to create Clan leader chat channel. Reputation 0. Tombstone of Ruin - A grade.

GENERAL CHANGES
- There is just one effect for Lethal Strike: Monster’s HP is reduced by 50% or PC’s CP is reduced to 1 with low percent. Turn Undead and Banish Undead drop mobs HP to 1.
- The Mystic class is penalized in decreased Accuracy with increased casting time when using a bow or spear.-8 Accuracy, -30% Casting Speed.
- All the skills with slow movement effect has duration reduced. Effect 1 debuff is -15% movement speed, Effect 2 debuff is -30% movement speed, Effect 3 debuff is -45% movement Speed.
- The monsters below will no longer be affected by skills such as Dance of Shadow, Stealth, and Silent Move, and effects such as Lethal Strike and effects that forcefully change the targets.

Monsters related to a siege, clan hall, and quest, raid monsters (followers included), and boss monsters (followers included).
Monsters in the Festival of Darkness and Four Sepulchers, treasure chests, and Frintezza’s passageway war, and fishing monsters.

- Debuffs/Curses (Gloom, Cancel, Root, Silence, Sleep, etc.) will use now MEN stat instead WIT stat to be resisted. Poison will be resisted with CON stat instead MEN stat.

0

2

Хм...

-Dreaming Spirit: Base casting speed changed to 4s.

Dreaming Spirit  Каст: 4 сек.

- это с базы Элмора.

Тогда в чем же изменение?

0

3

оркам спидкаст слипа не меняли всем остальным 10 сек

0

4

У ее появился транс, замена слипа, быстро работающая:

- Trance (56): Cause Sleep. Duration 15s. Fast casting speed. Nearly instant reuse. Levels 1-10. 35 MP at level 10. Range 600. Mental Aegis/Nightmare Set gives resistance against Trance

А вообще мне понравились клановые скиллы, правда чтобы все было по максимуму надо кланом фармить РБ годами :)

0

5

там с кланами интересная ситуация, макс 100 человек, но в алли макс 3 клана :)

0

6

Это не интерестно, а грустно. Алли будут распадаться на мелкие, т.к. 80% игроков не изьявят желания распустить/покинуть привычный клан, идти в чужой монастырь нелегко.

0

7

-Многие нужные скилы стоят дешевле по мане.
-С канселом не такой беспредел, как сейчас.
-Многие баффы накладываются только в пати)

100 человек в клане по-моему улучшит положение с качем, походами на РБ и т.д.

0

8

Тут на клан из 40 человек приличного народу найти бы... Изменение клановой системы не есть гуд имхо.

0

9

правда чтобы все было по максимуму надо кланом фармить РБ годами

насколько я поняла по обсуждению на гохе, это не так. Квестовые айтемы сыпятся довольно неплохо и не по 1 штуке,  с тех же самых рейдов которых мы и так часто бьем (АИ и т.д.).

100 человек в клане по-моему улучшит положение с качем, походами на РБ и т.д

если почитать правила подъема уровня клана, то там стоит необходимый минимум. Например чтобы перейти на 6 уровень (как вы помните сейчас у нас 5) надо не только очки, но и 30+ человек в клане. А в клане 5 лвл максимум 40 человек + 20 академия.

Вообще там получается разветвленная система управления клана, с несколькими подгруппами внутри клана.

Вобщем советую почитать тут:
http://l2db.ru/articles.php?id=50&p=2

Отредактировано IcyWizard (2007-05-11 16:21:11)

0

10

клановые скиллы - это хорошо. :)

0

11

Мдя, а шаманов опустили и больше всего досталось оверам :(

0

12

Сейчас каст Дрим спирита 4,5 сек если я не ошибаюсь.

А вообще конечно нам Оверам досталось некисло  :(

Из не самого боевого класса нас опустили в полный саппорт  :angry:

0

13

Не нашел ни одного "опущенного" персонажа. Выравнивание некоторых явных ляпов есть. Система кланов в с5 гораздо интереснее, это однозначно.

0

14

Когда то услышал фразу:
"играйте за саппорт, его не нерфят.. "
по моему его даже и поднимают. конечно что-то кому-то режут, но в целом картина по саппорту в плюс.

0

15

Сейчас каст Дрим спирита 4,5 сек если я не ошибаюсь.

А вообще конечно нам Оверам досталось некисло  :(

Из не самого боевого класса нас опустили в полный саппорт  :angry:

ну не так уж оверов и опустили, вот суммонерам досталось больше, некр отгреб некисло (но ему заслуженно)

0

16

- Steal Essence: MP Cost +30%

Это не опустили? Итак манны не хватает на дрейн, так её еще на 30% зажрали...

0

17

Саммонеров по словам оффоигроков порезали в мясо. Танка заковырять саммонеру вообще не судьба, дагеров еле-еле, магов еще более-менее... А саммонер на саммонера вообще анекдот - у кого бетрей пройдет. )

0

18

Оверов порезали круто, но это объяснимо - мыж не боевой класс а саппорт (типа так задумано), хотя и обидно.

А вот милишников подняли - это гуд и вообще похоже более балансированная игра будет.

Походу луки и дагеры будут рулить.  :(

0

19

Походу луки и дагеры будут рулить.  :(

по отзывам людей с оффа контактники как не добегали, так и не добегают

0

20

Интересно по чьим отзывам :). Наверно не-контактника ;).
Вообще посмотрела немножко - добегают, да еще как. Эликсиры рулят.

0

21

Интересно по чьим отзывам :). Наверно не-контактника ;).
Вообще посмотрела немножко - добегают, да еще как. Эликсиры рулят.

у эликсиров откат 5 минут, сильно не напользуешься
а вообще если бы ввели нормальные 5 хроники, то я бы к бишопу вернулся... может быть

0

22

На оффе в хит парадах персонажей по пвп олимпиадам и т.п. лидируют как правило сорки, т.е. архимаги.

0

23

По олимпиадам в смешаных класах рулят профеты вообще и саппорты в часности.
у эликсиров откат не 5 минут а 4 =) И контактники очень даже добегают. А лукарям это и не надо.

0

24

мне вот интересно, если у нас все таки поставят с5, это будет офф птс (говорят есть, но стоит дорого) или сборка аля с3_ДК+эдишн?

0

25

У знакомого сервер ц4. Говорит, что скоро будет переводить на Ц5. Значит нашёл где-то)

0

26

Вчера и сегодня побегал по е4. Ситуация там хорошая, играть можно. Видимо, это бует ДК-едишн, основаный на ц4.

А ещё у нас кто-нибудь заходил на тестовый сервер?

0

27

Я там живу, фактически. :)

Уже почти играбельная версия, чутка сыроватая, но тем не менее.

0

28

смысл там бегать?
Тай, ты б лучше на е1 жил фактически

0

29

Е1 мне категорически надоел. Кроме того 80% времени когда я онлайн, я наблюдаю онлайн тока бланта на трейде...

Отредактировано Thaimas (2007-10-14 20:37:25)

0

30

Полазила по описанию скилов интерлюда.

Из приятного для варка: Gate Chant дается на 78лвл (я почему-то думала что на 79) :)
Из неприятного для варка: стил эссенс больше не критует, как я понимаю :(

Вообще куча интересного, но на оффсайте описания скилов очень уж общие.

Кто может помочь инфой:

1) где берутся summon crystals и другие айтемы для активации третьепрофных скилов?

2) какие параметры имеет король кошек (пятый саммон варлока, судя по тому, что активно жует а-кри - должно быть нечто)

3) часть магоскилов теперь отбивается щитом (включай проминенс например). С каким базовым шансом?

0


Вы здесь » Avernus » Научная библиотека » Немного о с5